Wednesday, 25 April 2018

So I have been playing ... (127). Lost Alpha DC - expedition business.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I ran through X-18 lab on a shoestring budget, and finally showed my face in the Bar.

This time I start off with another Twilight Zone tour - the one around Construction side map (it was on my way.



Monday, 23 April 2018

So I have been playing ... (126). Wasteland2, Operation Multipass!

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time we took a little breather and observed the alternate realities in a handy montage.
This time we're ready to carry on with the super-duper master plan. Engage!



Sunday, 25 March 2018

So I have been playing ... (125). Lost Alpha DC - deeper in the southern maps.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I was goofing off in Darkscape and the forest.

This time I continue my iffy-choices-before-Barkeep scenario with popping into X18. Another matter is that I'm entering the lab on the "was in the  neighbourhood" basis, i.e. I have not specifically geared up or done any other preparations - I'm entering the lab decidedly underequipped and am determined to keep going.



Saturday, 24 March 2018

So I have been playing ... (124). Wasteland2, before the storm.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time we cracked the secret of Air Sierra Madre. (I don't know if Red was supposed to double cross us or if some trigger didn't kick in or what, but later upon visiting the site, we still find him hanging around in the plane.)

This time I'm catching up with that big chunk of gameplay where I try and retry and combine different scenarios with different factions, trying to determine which is the least shitty outcome in the overall scheme. Those long hours are condensed and spliced in this little montage.


Tuesday, 13 March 2018

So I have been playing ... (123). Lost Alpha DC discoveries.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I crossed the Christmas release dateline, and my playthrough transformed from beta-run to dev-cut-run. From this point on, my recorded observations fall entirely to the "random stuff I find amusing" category (although, I still occasionally report issues on the way).


Speaking of amusing, first there's an episode I accidentally skipped over last time... 



...followed by a goofy interaction with a majestic beast.



Monday, 12 March 2018

So I have been playing ... (122). Lost Alpha - beta going DC.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I made the break into Darkscape and dodged them choppers without a car.

This time I meander my way into the mines (with some mutant obstacles on the way; I also speculate whether the map has received a further redesigns since before the initial rushed release).
Then, moment of truth: have I managed to break the game with my non-standard Dark valley actions? I hand Veles the documents I already have and... the game continues! (With this kind of play there will be an issue acquiring the X18 code, because as-is the related message only triggers as Borov drops dead AFTER you've talked to Veles, but the rest of the triggers and elements align just fine. I wrote a report on the matter, and I personally would suggest solving it by adding a 2nd message from Veles ("are you there yet? Remember the code is...") that triggers when you've fulfilled the other pre-conditions and are approaching the lab. But it's such a fringe matter that probably won't make into the priority fix list any time soon.)



Sunday, 11 March 2018

So I have been playing ... (121). Wasteland 2 and the treasure of Sierra Madre.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time we entered Damonta and got our asses handed to us by angry robots. (Then we hacked them and they handed the asses of their brethren to them.) We started to address the situation at the hangar (at some point we couldn't afford not to, because as long as the hangar was active, some murder robots would randomly roll out and attack the civilians when we weren't around).

I ended the last post when we were still having trouble thwarting the hangar robots and hadn't quite figured out how to rescue Binh from the claws of Tinker (not to confuse with one of my player-characters, TinkerING). This time time I notice that one computer in the hangar governs the wireless link between other systems. After taking that out, the rest is pretty much cakewalk.



Saturday, 10 March 2018

So I have been playing ... (120). Even more Lost Alpha beta!

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I moved beyond Cordon for the first time in this game; now it's time to poke at the nooks and crannies of other southern maps.

Let us begin with a grand tour of the Bar map Twilight Zone! (I actually had to re-record it because I'd lost all audio on the original footage.)